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Tuesday, 24 February 2015

Hero Progress

Some slow progress on the hero. I have completed the high poly and have also completed the low poly! yay! Now, just arranging the UV layouts. :3 She is currently sitting at 33k. After this, I will bake and give it to the rigger and move on to the third character. I will be using Marvellous Designer for it, for practice and speed purposes!

I can't wait to texture them!




Thursday, 5 February 2015

I Need A Hero

So... worked on my protagonist. Finally. She has been neglected for so long. I had to do a a lot of RnD for the things I wanted to do to make her look good! I say she's decent. But there's always room for improvement, of course. Anyhow, I did her hair and hat. Did the stiches. Added a bit more folds detail on her dungaree. But boy oh boy, still got tons to do! So behind! >__< Her hat was a massive pain. I had to do her hair in alpha planes already so I know how big to make the hat. Hope everything is good >__<


Sunday, 1 February 2015

Antagonist Topology

It’s been such a long time since the last update. Deadlines and broken computer happened. So I spent a month trying to catch up. Still a bit behind but hopefully getting there.

Anyway, here is another WIP of my antagonist. He is pretty much done in terms of topology (time is ticking DX). But I would still appreciate feedback! I still have two more characters to go after all. So it would be great to know what I can improve on for the next one!

He has basic skin texture atm and his clothes are basic solid colours. Will texture him at a later date.

I also tried to light him nicely on marmoset. I don't think I failed too miserably XD but hopefully I'll get better at it as my lighting skill is atrocious >__<



Feel free to drop by and give me feedback on my thread ^__^:
http://www.polycount.com/forum/showthread.php?p=2239969#post2239969