Online Portfolio

Tuesday 29 April 2014

To Albion City with Mr. Bagot

I was adding stickers to an old Victorian suitcase and I came across an identity and destination sticker. It was blank so I went to generate a Victorian/Steam-punk name and it gave me, "John Paul Charles Bagot". XD

Anyway, I surprisingly like this suitcase despite the fact I did it half assed and done in 2 days. Well, half a day modelling and another half texturing. Not just this suitcase, along with some plates, a thin material rug and toolbox fix. Had to do them really quickly as they are stuff for the background only. After the submission, I will do this suitcase again and make it even prettier. I love vintage stuff. Eheh.


Saturday 26 April 2014

Photography Indulgence

I allowed myself to indulge in some photography the other day. My friend wanted a photoshoot session and I wanted to as well. But it was too cold to go any where too far and I had work! Also, we didn't have a very good lighting in the house and the environment wasn't giving me much inspiration. I had some ideas in my head but I was too distracted. Nevertheless, we went for it anyway. I needed a break. A few days after I indulged in editing two photos. I chose the one where her faces aren't in it. XD A story just popped in my head as I chose the photos.


The first one is dark, yes. However, I really like the concept of it. Being vulnerable and alone. It was actually at the time when she was pulling her dress up. When I captured it, her posture is small and curled up and the light was just perfect. I wanted to have a silhouette against the window. The highlights on her skin is nice, because it shows a part of her - the part that she allows the world to see. The darkness is bigger than the light to show her loneliness and the lack of hope she has. Darkness engulfs her more than the light, being alone, vulnerable and in the dark.


For the second one, I wanted to have an old photo feel. I wanted the feel of one of those photos that makes you wonder, who she is, what life she led/leads, what does she look like? You want to know more about her.

I will edit more photos later on when time allows!

Wednesday 16 April 2014

Goodbye Dents

So, I'm trying to see how the metal reads under different lights. I think it reads like metal, right? I also removed some of the dents as I was told it looked like sh**. >_< But I think the material itself seems good? I have to get back to the leather now. Give it some more love and I'm soon finished with this! Going back to my car this weekend. <3


Tuesday 15 April 2014

Another Update!

I'm on fire today! (Not really, I literally stared into space for hours today until I fell asleep and woke up with so much guilt). Anyway, here's just some update on my sofa. Trying to nail that metal and leather material! Hard stuff! But I think it's coming along?



Monday 14 April 2014

But What Happened To The Vehicle?

The vehicle is a total abomination. My texturing skills did not do it any justice. Not that it did anything justice. >_< But any way, the scratches are all unnatural. It's was quite difficult for me to understand the nature of scratches, rust and dirt on a vehicle. I'm currently getting some feedback on it so I can make them appear more natural and not random. For the meantime, I did the couch (as seen in previous posts). For the vehicle, I am currently working on 4K textures and it has 3 maps. The main body will remain 4K, the wheel will become 2K and the assets around it will also be 2K.


Bake!

Progress on the couch is lot faster since it's the most fun! Well, I had a lot of fun making the bag for the car. But unfortunately, I couldn't spend a lot of time on it. ): So here's a bake of the couch. I thought retopoligising and UVing would take a day each. Well, half a day for UV but retopo surprisingly took a little less than half the estimated time and the UV just swung by. (: I thought the bake turned out surprisingly sweet. I might go and optimise the geometry some more and see what can be done. Then off to texture this baby!


Saturday 12 April 2014

Steampunk Sofa

It's been a while. My car is almost there. (Yes still not finished!) It will never be complete for my portfolio any way. I'm new to the pbr stuff so it's taken a while to understand stuff. I just need to readjust my damage passes because they don't look natural. Also, hard surface is just not my friend. So I've moved on to the couch that I have to make for the Storm in the Willows project. I'm gonna finish up the sculpting tonight and retopo tomorrow and so on.