The concept is from Leading Light. They did this concept for Lionhead Studios for the game Fable II. I hope I did their concept justice.
I made a night scene because I think it looks so nice at night with the lanterns lit and the windows orange with the fireplace light or some sort of a fire light source. I added some fireflies (UDK stock) but you can hardly see it because of the night stars.
The grass and the stones are UDK stock. Also the fireflies as mentioned above. I think it just helps sell the house. Also, the sky and the moon is from the UDK night scene. What is nigh time without the bright moon? (:
I pretty much made all the textures from various methods EXCEPT the ground and the roof. They are photo sourced and were tweaked a little bit. For the ground I used vertex painting. I mainly got my textures from CGtextures. As for the rest, they are done in photoshop. The other tileables, I made in zBrush. I sculpted almost everything in my scene.
Lastly, I would like to say a big special thank you to Victor Gaza for all the crits and advice he has given me. Also for the video and how I should go about doing the cinematic and what transitions to put because apparently, I'm hopeless when it comes to it.